;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
1       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
2       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
32      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
16      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Something They Want,10, 0,  AFl, AFl, 1, 1    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Hell,               3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  no,  no,  2, 3    ; Ato
Automobile,         6,-1,  no,  no,  3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  no,  no,  1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
No Noress,          5,-1,  CA,  CA,  0, 2    ; CA 
No Destari,         5,-1,  Cmb, Cmb, 0, 2    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  no,  3, 4    ; Cmp
Conscription,       7,-1,  no,  no,  2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  no,  Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  no,  no,  2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  no,  no,  3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Alchemy,            4,-1,  San, Eng, 1, 3    ; Fli
Fundamentalism,     3,-2,  MT,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  no,  3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Refugees,           4, 1,  no,  no,  1, 2    ; Gue
Gunpowder,          8,-2,  Inv, Fli, 2, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Hell`s Architecture,6, 0,  no,  no,  3, 0    ; Ind
Craftworking,       6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  no,  3, 2    ; Lab
The Laser,          4, 0,  no,  no,  3, 3    ; Las
Leadership,         5,-1,  no,  no,  1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  Tac, 2, 4    ; Too
Magnetism,          4,-1,  Gun, X2,  1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  no,  no,  1, 0    ; Met
Miniaturization,    4, 1,  no,  no,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  no,  3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT 
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  no,  no,  1, 1    ; Nav
Nuclear Fission,    6,-2,  no,  MP,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  no,  3, 4    ; Pla
Navigation,         6, 1,  Ref, Ast, 1, 1    ; Plu
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT 
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  no,  no,  3, 4    ; Rad
Magic Transport,    6, 0,  RR,  RR,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Seafaring,          4, 0,  Map, Pot, 0, 1    ; Ref
Farming,            3, 1,  nil, nil, 0, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Pirate,             5,-2,  no,  no,  2, 0    ; Rob
Rocketry,           6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  no,  no,  0, 1    ; Sea
Space Flight,       4, 1,  no,  no,  3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  no,  San, 3, 3    ; FT 
No Pirate,          3, 0,  no,  no,  0, 0    ; U1 
Magic,              3, 0,  U2,  U2,  3, 3    ; U2 
Death of Julian,    3, 0,  no,  no,  0, 0    ; U3 
Noress,             3, 0,  no,  no,  1, 2    ; X1 
Destari,            3, 0,  no,  no,  1, 2    ; X2 
Fall of Yembroth,   3, 0,  no,  no,  1, 4    ; X3 
Destari or Noress,  3, 0,  no,  no,  0, 0    ; X4 
Extra Advance 5,    3, 0,  no,  no,  0, 0    ; X5 
Extra Advance 6,    3, 0,  no,  no,  0, 0    ; X6 
Extra Advance 7,    3, 0,  no,  no,  0, 0    ; X7 

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Castle,                   10, 0,    no, 
Barracks,                  4, 1,    nil,
Granary,                   6, 1,    Pot,
Church,                    4, 1,    Cer,
MarketPlace,               8, 1,    Cur,
Library,                   8, 1,    Wri,
Courthouse,                8, 1,    CoL,
City Walls,                8, 0,    Mas,
Apprenticeships,           8, 2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT, 
University,               16, 3,    Uni,
Mass Transit,             16, 4,    no, 
Arena,                    10, 4,    Cst,
Blacksmith`s,             20, 2,    Iro,
Crafts Industry,          32, 2,    Inv,
SDI Defense,              20, 4,    no, 
Labour Laws,              20, 2,    Iro,
Power Plant,              16, 4,    no, 
Mill,                     24, 2,    Cst,
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Craftships,               12, 2,    Bro,
Farm,                      8, 3,    nil,
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SAM Missile Battery,      10, 2,    no, 
Coastal Fortress,          8, 1,    Cst,
Solar Plant,              32, 4,    no, 
Harbour,                   6, 1,    no, 
Offshore Mining,          16, 3,    no, 
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Shipyards,                 8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Palace of the Plains,     20, 0,    Alp,
Stadium,                  20, 0,    Pot,
Sword of Cirian,          20, 0,    Alp,
Pirate Ability,           20, 0,    nil,
Fortress,                 30, 0,    Lit,
Father Statue,            30, 0,    Mys,
Gold Reserves,            30, 0,    Alp,
The Golden Coast,         30, 0,    Alp,
The Menilis Herald,       30, 0,    Alp,
The Embassy of Julian V,  20, 0,    Alp,
Helena`s Statue,          40, 0,    Alp,
The Royal Tombs,          30, 0,    Mon,
Sea Legs,                 40, 0,    nil,
Julian`s Charisma,        30, 0,    Med,
Aastruth Caverns,         40, 0,    nil,
Simon`s Grove,            40, 0,    The,
The Sorceror,             40, 0,    Alp,
The Mother Statue,        40, 0,    Lit,
Julia`s Voyage,           40, 0,    Alp,
Palace of Daesros,        40, 0,    nil,
Castle of Gold,           30, 0,    Alp,
The Sheltered Port,       60, 0,    Alp,
Volten Spirit,            60, 0,    nil,
The Statues of Light,     60, 0,    Alp,
Satan`s Domain,           60, 0,    Alp,
All-Seeing Eye,           250, 0,    U2, 
Library of Dastan,        60, 0,    nil,
The Sacrificial Altar,    60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Palace of the Plains
nil,        ; Stadium
Alp,        ; Sword of Cirian
nil,        ; Pirate Ability
Lit,        ; Fortress
nil,        ; Father Statue
Alp,        ; Gold Reserves
Alp,        ; The Golden Coast
Alp,        ; The Menilis Herald
Alp,        ; The Embassy of Julian V
Alp,        ; Helena`s Statue
Mon,        ; The Royal Tombs
nil,        ; Sea Legs
U3,         ; Julian`s Charisma
nil,        ; Aastruth Caverns
nil,        ; Simon`s Grove
Alp,        ; The Sorceror
Lit,        ; The Mother Statue
Alp,        ; Julia`s Voyage
nil,        ; Palace of Daesros
Alp,        ; Castle of Gold
Alp,        ; The Sheltered Port
X3,         ; Volten Spirit
Alp,        ; The Statues of Light
Alp,        ; Satan`s Domain
nil,        ; All-Seeing Eye
Alp,        ; Library of Dastan
Alp,        ; The Sacrificial Altar


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     U2,  0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, nil, 000000000000000
Sorceror,     nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, U2,  000000000000000
Axemen,       Gun, 0,  1.,0,  2a,3d,  1h,2f,  2,0,  1, nil, 000000000000000
Levies,       nil, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, Bro, 000000000000000
Archers,      Gun, 0,  1.,0,  3a,1d,  1h,3f,  3,0,  0, War, 010000000010000
City Guards,  Gun, 0,  0.,0,  0a,5d,  2h,2f,  8,0,  1, X4,  000000000000000
Halberdiers,  Gun, 0,  1.,0,  4a,2d,  2h,1f,  2,0,  0, Feu, 000000000000010
Gunners,      Cmb, 0,  1.,0,  6a,3d,  2h,2f,  7,0,  0, Gun, 000000000010000
Bayonets,     nil, 0,  1.,0,  3a,4d,  2h,2f,  7,0,  1, Gun, 010010000000000
Refugees,     nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  0, no,  000001000000010
Spy,          Alp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  0, nil, 000000000000010
Poison Traps, no,  0,  0.,0,  0a,20d, 5h,5f, 127,0,  1, no,  010010000000000
Black Rider,  nil, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Amp, 000000000000100
Noress Gunners,CA,  0,  1.,0,  6a,3d,  2h,2f,  7,0,  0, Gun, 000000000010000
Volten Gunners,nil, 0,  1.,0,  6a,3d,  2h,2f,  7,0,  0, no,  000000000010000
Cavalry,      no,  0,  3.,0,  3a,2d,  2h,1f,  5,0,  0, X2,  000000000000000
Chariot,      no,  0,  2.,0,  4a,1d,  2h,2f,  7,0,  0, X2,  000000000000000
War Mammoth,  nil, 0,  2.,0,  5a,3d,  3h,1f,  7,0,  0, no,  000000001000000
Camelry,      nil, 0,  3.,0,  3a,2d,  2h,1f,  5,0,  0, X1,  000000000000000
William I,    no,  0,  4.,0,  9a,5d,  2h,2f, 127,0,  0, no,  000000000000111
Simon Jakaris,no,  0,  4.,0,  7a,4d,  2h,4f, 127,0,  0, no,  000010001000010
Quest`s End,  no,  0,  1.,2,  0a,0d,  1h,1f, 127,0,  1, no,  000000000000000
Defender,     nil, 0,  1.,0,  0a,4d,  2h,2f,  5,0,  1, Rob, 010000000000000
Catapult,     nil, 0,  1.,0, 10a,1d,  2h,3f, 10,0,  0, Mat, 000000001000000
Demon Assassin,nil, 0,  4.,0,  8a,1d,  2h,6f,  8,0,  0, Amp, 001000001000000
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, X1,  000000000000010
Death,        no,  1,  1.,1, 99a,1d,  3h,2f, 127,0,  0, no,  001000001000000
Longboat,     no,  2,  3.,1,  2a,1d,  1h,1f,  4,3,  2, X1,  000000000100000
Julia,        no,  0,  1.,2, 12a,8d,  3h,3f, 127,0,  0, no,  000000101000111
Baltor,       no,  0,  1.,0,  8a,6d,  2h,2f, 127,0,  0, no,  000001001000110
Powder Monkey,U1,  0,  2.,1,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000001
Diplomat,     nil, 0,  2.,2,  0a,0d,  1h,1f,  3,0,  0, X1,  000000000000001
Pirate Ship,  U1,  2,  6.,0,  6a,6d,  3h,2f,  6,4,  2, Rob, 000000010000000
Longboat,     nil, 2,  3.,0,  2a,1d,  1h,1f,  4,3,  4, X2,  000000000100000
Hell Horsemen,no,  0,  4.,0,  7a,4d,  2h,2f,  8,5,  0, Amp, 000000000000001
Warship,      nil, 2,  6.,0,  5a,4d,  2h,2f,  6,6,  0, Mag, 000000000000001
Pirate Warship,U1,  2,  5.,0,  8a,6d,  3h,2f,  7,5,  0, nil, 000000000000000
Garth,        no,  0,  1.,0,  8a,4d,  3h,1f, 127,0,  0, no,  000000000000110
Nimrod,       no,  0,  1.,0,  8a,4d,  3h,1f, 127,0,  0, no,  000000000000110
Julian X,     no,  0,  3.,0,  9a,5d,  3h,3f, 127,0,  0, no,  000010000000010
Trellia,      no,  0,  2.,0,  8a,6d,  2h,2f, 127,0,  0, no,  000001000000010
Valwer,       no,  0,  3.,0, 10a,4d,  3h,2f, 127,0,  0, no,  000010000000101
Satan,        nil, 0,  0.,0,  0a,10d, 5h,4f, 127,0,  1, no,  000010000000000
Daesros,      no,  0,  2.,0,  9a,5d,  3h,2f, 127,8,  1, no,  010010000000010
Trinistal,    no,  0,  1.,1,  7a,5d,  2h,4f,  6,0,  0, no,  000011000000010
Hellish Legion,nil, 0,  1.,1,  5a,4d,  2h,1f,  5,0,  0, Amp, 000000000010110
Holy Man,     no,  0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, X2,  000000000000010
Winged Demon, nil, 1,  6.,2, 12a,5d,  3h,3f,  8,0,  0, Amp, 000000000000011
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, X2,  000000000000010
Satan`s Guard,nil, 0,  2.,0,  8a,5d,  2h,2f,  9,0,  1, Amp, 010000000000010
Scout,        nil, 0,  2.,0,  0a,1d,  1h,1f,  3,0,  0, Ref, 000001000000011
John of Hykule,no,  0,  1.,0,  8a,6d,  3h,2f, 127,0,  0, no,  000001000000010
Rocks,        nil, 1,  0.,1,  0a,40d, 5h,5f, 127,0,  2, no,  000000000000000
Broadside,    U1,  1,  1.,1, 16a,1d,  1h,7f, 10,0,  0, Rob, 001000000000001
High Mountains,nil, 1,  0.,1,  0a,40d, 5h,5f, 127,0,  1, no,  000000000000000
Stone Beast,  no,  0,  2.,0,  7a,5d,  3h,2f, 12,0,  0, no,  000001000000000
Pirates,      U1,  0,  1.,0,  6a,4d,  2h,2f,  5,0,  0, nil, 000000000000100
Warlock,      nil, 0,  1.,0, 10a,7d,  2h,6f,  4,0,  0, U2,  000000000010000
Mage,         nil, 0,  0.,0,  8a,9d,  5h,2f,  8,0,  1, U2,  000010000010000
Warriors,     nil, 0,  3.,0,  5a,5d,  2h,2f,  5,0,  0, U2,  000000001000111
Edward Kever, no,  0,  4.,0,  9a,4d,  2h,2f, 127,0,  0, no,  000010001000010
Sir Jasmael,  no,  0,  4.,0,  9a,4d,  2h,2f, 127,0,  0, no,  000000001000011

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
The Wasteland,10,6,  0,0,0,   no,  1, 5, 5,   no,  1, 5,  3,  no,    ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Jun,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Jun,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Village,    1,2,  4,1,2,   no,  1,10, 1,   no,  0, 0,  0,  no,    ; Tun
Charred Land,1,2,  4,3,2,   no,  0, 0, 0,   no,  1,15,  3,  no,    ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Plantation, 1,1,  4,2,3,   no,  0,15, 1,   no,  0,15,  0,  Pln,   ; Jun
Water,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Spectres,   10,6,  3,1,0,
Horses,     1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Glade,      2,3,  1,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Bones,      1,2,  4,3,2,
Entrance to the Underworld,2,3,  1,0,0,
Farm,       1,1,  6,2,3,
Fish,       1,2,  3,0,2,
Ghost Fountain,10,6,  0,0,0,
Rock Formation,1,2,  1,1,0,
Grassland,  1,2,  2,1,0,
Strange Lights,2,4,  1,2,0,
Granite,    2,4,  1,4,0,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Bones,      1,2,  4,3,2,
Entrance to the Underworld,2,3,  1,0,0,
Fruit,      1,1,  5,2,4,
Fish,       1,2,  4,0,2,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Dominion,       Executor,    Executor
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 0, Romans,      Roman,      -1,  0, -1,     1, Executor, Executor, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 2, Babylonians, Babylonian,  1,  1, -1,     1, Captain, Captain
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  0, -1,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 1, Vikings,     Viking,      1,  1,  0,     1, Lord, Lady
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 3, Persians,    Persian,     0, -1,  0,
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 2, Sioux,       Sioux,       1,  1, -1,     1, Captain, Captain 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Steel,
Cloth,
Fine Wine,
Coal,
Copper,
Sheep,
Wine,
Trinkets,
Iron Ore,
Wood,
Cows,
Gold,
Pig Iron,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













